The focus of the class was introducing us to animation through a bouncing ball. This is a common exercise that most books on animation will use to introduce the 12 basic principles of animation through the break down of a bouncing ball. So after a lecture outlining those principles and a quick session with Mark further clarifying, I was ready to do my first bit of animation. As would become standard practice, I got video reference of and mapped out what I was about to do on paper before I even got into the computer (planning becomes increasingly important as animations become more complex).
Ball Bounce Plans |
With a solid set of plans, putting it in the computer was a breeze. The next exercise was to apply different timing and spacing to balls bouncing to give the illusion of different weight.
Heavy / Light Plans |
The final exercise was to take everything we learned and put it through an obstacle course.
Obstacle Course Plans |
They may not look like much but what they represent are the fundamentals. THIS is that foundation I was talking about earlier that needs to be solid. If you don't understand this stuff, then you're screwed. That said, this was only the beginning.
Coming Up: Pendulum and Tailor
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